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STL Viewer

WGPU Rust Tutorial

A native STL renderer with camera and lighting in Rust + wgpu — written up as a full beginner tutorial.

STL Viewer preview

Overview

A great beginner project for getting into wgpu, the Rust version of WebGPU. Up-to-date wgpu tutorials were hard to find, so this one walks through building an STL renderer with a camera and lighting from scratch — explaining why each step is done, not just how.

Highlights

  • Writing the WGSL first — uniforms, the MVP matrix and lighting — so the CPU side can be shaped to match
  • Creating CPU-side representations of GPU data and uploading it into buffers
  • An AppState struct holding buffers, render pipelines and camera state across frames
  • Wiring the app lifecycle through winit's ApplicationHandler